![]() The game spans all three original trilogy Star Wars films: A New Hope, The Empire Strikes Back and Return of the Jedi. Star Wars Rogue Squadron II: Rogue Leader is set in the fictional Star Wars galaxy, where a war is fought between the Galactic Empire and the Rebel Alliance. A playable model of a 1969 Buick Electra 225 based on a car owned by the game's sound designer, Rudolph Stember, can be unlocked via password only. A Naboo Starfighter and a TIE fighter may also be selected after the player completes in-game tasks dependent on the time as dictated by the GameCube's real-time clock. The Millennium Falcon, the TIE advanced, an Imperial shuttle and the Slave I may be selected after the player meets or exceeds various medal requirements or enters the corresponding passwords. Several craft are also available when unlocked. Alternatively, they can be unlocked via password. These levels can be obtained after the player obtains enough points accumulated via the game's medal system. The fifth unlockable level is the tech demo that Factor 5 produced to be exhibited at Nintendo's Space World trade show in 2000. Two of these levels allow the player to pilot the Millennium Falcon, while two others allow the player to fight against the Rebel Alliance as Darth Vader. Rogue Leader includes a number of unlockable secrets. The player may then achieve one more medal per level by completing them with this mode activated. Once the player completes all of the training missions and achieves gold medals on all 15 levels, the opportunity to activate "Ace Mode" is awarded. Acquiring these medals promotes the player's rank and helps unlock hidden content. If a player's performance meets or exceeds one of the level's three benchmarks in all six categories, a medal-bronze, silver or gold-is awarded on completion. Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved, number of lives lost and targeting computer efficiency. The player's performance is measured throughout the game, and performance statistics are checked after each level against three medal benchmarks. These bonuses improve a craft's weapons, durability, and targeting computer and are applied to each eligible craft for the remainder of the game. Eleven bonus power-ups are hidden in different levels throughout the game. Some levels offer the player the option to change craft mid-level. ![]() The game initially restricts the player to a particular craft for each level however, after a level has been completed, it can be replayed with any available craft. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The player can control seven craft in the base game: X-wing, A-wing, Y-wing, B-wing, Snowspeeder, the T-16 Skyhopper and the Millennium Falcon. The heads-up display features a health meter, a radar, an ammunition count for secondary weapons and the "command cross" that allows the player to give limited instructions to their wingmen via the GameCube controller's D-pad. Ground defenses are more varied and include three different walkers, various laser turrets, probe droids and stormtroopers. Enemy aircraft are primarily composed of TIE fighters, Imperial shuttles and Star Destroyers. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Rogue Leader 's levels include Star Wars movie moments, such as Return of the Jedi 's Battle of Endor. ![]()
0 Comments
Leave a Reply. |